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Zuk Buggy 2.0
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<blockquote data-quote="sleepsontoilet" data-source="post: 658451" data-attributes="member: 7650"><p><strong>Re: Re: Zuk Buggy 2.0</strong></p><p></p><p></p><p>That's a rear engine buggy, so he can't get the upper triangulation he wants with the motor in the way. He was talking about how he doesn't like triangulation lowers on a 2 seater but was fine with them on a 1 seater. He hasn't linked the front yet that I know of, but most of his rigs are 3 linked in the front. Also, I couldn't get the lowers with enough triangulation to run straight uppers. My motor is way low and back for cog, and I'd have to raise it or run no engine skid. I have around 1-2* of pinion change from bump to droop, and the lowers rise about 1-2* at ride height. I did my last Zuk like this, and it was stupid stable. This will kill cones as well, just be able to take the family along when the comps aren't close enough to make.</p></blockquote><p></p>
[QUOTE="sleepsontoilet, post: 658451, member: 7650"] [b]Re: Re: Zuk Buggy 2.0[/b] That's a rear engine buggy, so he can't get the upper triangulation he wants with the motor in the way. He was talking about how he doesn't like triangulation lowers on a 2 seater but was fine with them on a 1 seater. He hasn't linked the front yet that I know of, but most of his rigs are 3 linked in the front. Also, I couldn't get the lowers with enough triangulation to run straight uppers. My motor is way low and back for cog, and I'd have to raise it or run no engine skid. I have around 1-2* of pinion change from bump to droop, and the lowers rise about 1-2* at ride height. I did my last Zuk like this, and it was stupid stable. This will kill cones as well, just be able to take the family along when the comps aren't close enough to make. [/QUOTE]
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